The file below is a one page outline for the Three Pillars, a fantasy concept for a religion. Comparable to the religious practices found in the Suikoden and Ultima franchises (Specifically Serpent Isle with the latter), the Three Pillars also explore the fragmentation and divides that can exist within a single religion. The faith itself is mostly metaphysical, though deities are also included.
After months of silence, I can happily announce that Eternal Hour, a project I’ve been working on for quite a while, is now on Steam Greenlight. The link can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=922681685
Eternal Hour, produced by Seventh Heart Studios in association with Sekai Project, is an adventure-romance Visual Novel that revolves around a month (or so) in the life of Japanese high school Yasu Fujimoto. Thanks to mysterious circumstances, Yasu finds himself able to manipulate time itself and must strive to determine how to best use his new gift.
Eternal Hour was primarily written by me, Peter W Dawson, and I oversaw some of the artistic direction as well (though none of the artwork was done by me but our rather talented team).
The project is currently slated to be released in Q1 of 2018.
The following are 24 different ways for a character to order their subordinates to open fire with their weapons. It’s a systemic writing sample meant to show how to make the mundane sound interesting through variety.
- “Open fire!”
- “Light ’em up!”
- “Empty your clips into them!”
- “Unleash hell!”
- “Rain death!”
- “Blast them!”
- “Execute them!”
- “Blow them apart!”
- “Ventilate them!”
- “Tear them to pieces!”
- “Rip them to shreds!”
- “Drop the hammer!”
- “Murder time!”
- “Pick them apart!”
- “Plug them!”
- “Pull triggers, now!”
- “Bring them down!”
- “Throw lead!”
- “Pull your triggers!”
- “Bullet barrage, now!”
- “Bag them up!”
The following are 20 different ways for a character to say that they’re reloading. It’s a systemic writing sample meant to show how to make the mundane sound interesting through variety.
- “Gonna reload.”
- “Reloading my weapon.”
- “Out of ammo, reloading!”
- “Gotta put in a new clip!”
- “Putting in a new magazine!”
- “Gotta reload.”
- “Gun’s dry, gonna refill.”
- “Outta bullets, putting more in.”
- “Chamber’s empty, addressing that.”
- “Putting in more bullets.”
- “Locked and loading!”
- “Adding more bang for my buck.”
- “Refilling my weapon.”
- “Gotta add more lead to my weapon.”
- “New mag, loading up!”
- “Fresh rounds, coming in hot!”
- “Need to reload, doing so now!”
- “My dragon needs fresh teeth!”
- “Making a lead sandwich, just preparing to spread.”
The file below is a one page biography for a character named Hikaru Tsukino. The character is from Eternal Hour, a conceptual Japan-set visual novel. Hikaru is arguably the closest thing the novel has to a female lead, as she is the protagonist’s most notable love interest (in that he shows immediate interest in her). The protagonist, Yasu Fujimoto, interacts with her several times throughout the story and can eventually puruse a relationship with her.
The Hikaru artwork included in this post was done by Ngô Gia Thuận AKA Katou Shinobu.
The file below is a two page writing sample. The contents are for Eternal Hour, a conceptual Japan-set visual novel. The script is from an early scene, in which the main character, Yasu, interacts with his aunt and one of his friends from school. The goal is to attempt to give exposition without being too awkward, shooting for a more naturalistic style. Dialogue in italics is meant to be narration on behalf of the protagonist.